7

Real-Time Volumetric Lighting with Volumetric Shadows

This masters thesis details the implementation of the popular Volumetric Fog technique for volumetric lighting and expands it with a unified solution for volumetric shadows for both volumes and billboards. Additionally, the checkerboard rendering technique is used reduce the cost of the effect. Written in C++ and Vulkan 1.2.

State of the Art in Image-Based Post-Processing Effects

For this bachelors thesis, different techniques for image-based post-processing effects (depth of field, motion blur and SSAO) were implemented, evaluated and compared against one another to give an overview of the field and guidance for choosing a suitable technique for a given effect. Written in C++ and OpenGL 4.5.