Separable Subsurface Scattering
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This is an implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0. Additionally this demo features physically-based shading, image-based lighting, shadow mapping and temporal anti-aliasing. See https://github.com/DoerriesT/Separable-Subsurface-Scattering-Demo for more details.